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Two minor pops boosted, it will grow at a 2:1 ratio in favour of the minors. With two minor pop types it will also grow at a 1:1 ratio. With a booster on the Haroshems, it will grow at a 1:1 ratio. For example, with no boosters, a planet with a single Craver and Haroshem will grow at a 2:1 ratio respectively. You can maintain a balance of Craver to non-Craver population by using luxury boosters in the population screen to double the growth rate of minor pops, or by maintaining more than one minor pop on a system. This trait also means Cravers grow twice as fast as any other population. If you move the Craver, the malus no longer takes effect, but nor do the FIDSI bonuses. Hailing from Coroz, an alternate dimension orthogonal to the Endless Universe, the Riftborn would have happily lead out their abstract, timeless existences entirely ignorant of galactic strife, were it not for a breach that precipitated a disaster or unimaginable proportions. To be clear, a planet with 1 Craver, and 10 non-Cravers will cause a -100 approval malus.Įndless Space 2 - The Riftborn - Prologue. This is a serious problem if your planets deplete too soon.Slave Drivers: This is your faction affinity, and it means that all non-Craver populations on planets with Cravers will produce 50% extra FIDSI, at the cost of -10 approval.
Intro song: 'Cupid's Revenge' Kevin MacLeod () Licensed under Creative Commons: By Attribution 3.0. You might be able to do it, technically speaking, but it's not really meant to be done. It's counterproductive and goes against the entire point of Cravers.
Picking the Cravers to go a peaceful route is like picking a high speed/high dps character in an RPG or MOBA to use as a tank. Once depleted, a planet will only produce 50% FIDSI. The rate of depletion depends on the size of the planet, the number of Cravers on it, and the game speed, which can make faster game speeds a bit of a struggle if you get a bad start. This means that Cravers can get off to a blinding start compared to other factions, and you should expect to be top of the score board for most of the early game due to this population bonus alone.Depletion: Cravers will deplete planets per Craver population on planets. Faction OverviewCravers, like all the factions in ES2, have several defining features that will heavily affect their game play, so we’ll cover these first just so you know what you’re getting into.Population: Craver population are politically militarist, and generated 150% FIDSI from non-depleted planets (see next). This guide will cover the ins and outs of the Cravers, both for beginners and players looking to increase the difficulty level up to Endless.